That being said, you can forgive this shortcomings in the development of the main character because the universe as a whole is pretty well-developed. Secondly, we don’t really find out anything about War nor does he exhibit any real character development despite being humbled at the start of the game. War, first of all, with his massive frame, giant gauntlets and hooded visage feels a tad over designed from a visual stand point and is not really that compelling of a protagonist.
#Darksiders tropes series
The universe of Darksiders is an interesting one that you want to explore and know more about, however the plot of the first game in the series is not the most compelling, due in part to the main character.
![darksiders tropes darksiders tropes](https://static.miraheze.org/allthetropeswiki/3/35/Darksiders_8407.jpg)
Finding himself framed for pre-maturely starting the Apocalypse, War is granted permission to return to earth stripped of his powers to find out exactly why he was incorrectly summoned and who was involved. In the universe of Darksiders, the Horseman are governed by a mediating council between the kingdoms of Heaven, Hell and Man who will call the four to enforce this balance when needed. War arrives on earth at such at time when the armies of Heaven and Hell are locked in combat, only to find his brothers nowhere in sight. In Darksiders you play as War, one of the Four Horseman of the Apocalypse along with Death, Fury and Strife. First by re-releasing Darksiders II: Deathinitive Edition, a remaster of the second game in the franchise last year and now through a second remaster, this time of the first game in the series, dubbed the Warmastered Edition. Discounting the low asking price of $19.99 CAD, Darksiders: Warmastered Edition is a game that has is not by all means perfect, but may hold you ever until a certain franchise makes a return on a new console next year. Though Vigil is no more, publisher Nordic Games, now called THQ Nordic, purchased the IP and over the past year has tried to bring the series back from the dead. One franchise that got caught in the crossfire of all this was Darksiders, a series that debuted in early 2010 from now defunct developer Vigil Games whose staff came together to form a new studio that are now working on the Kickstarted RPG Battle Chasers: Nightwar, based on the comic book of the same name.
![darksiders tropes darksiders tropes](https://images.squarespace-cdn.com/content/v1/58bb5506b3db2b08879aa50c/1548910864587-SB8MFIRPBS1BCZZUSIZ7/ss_c6cacd56ea165e17c22c93763889b993ccb48cea.jpg)
In the late days of the PS3/Xbox 360 and even know there’s always a story of how because that one game didn’t hit like it should, a company is forced to close and it was because of this, and many other bonehead decisions that a major publisher of not-quite-AAA games THQ closed its doors.
![darksiders tropes darksiders tropes](https://i.ytimg.com/vi/rs9u433OLYc/hqdefault.jpg)
Given the high cost of development of games in this era of 4K TV’s, PlayStation 4 Pro’s and Xbox Scorpio’s, I understand the business logistics of why every game that’s sold in a store feels like it has to cater to as many people as possible. The games that still feel like they belong on a store shelf with a $60 price tag yet still offer something unique. By AA games I mean the 8’s out of 10, the titles that aren’t the safe, formulaic AAA blockbusters that publishers like Ubisoft and Activision churn out on a yearly basis nowadays.